No matter how many janitors you have roaming the parks, there's always fresh puke to deal with. It gets everywhere - and we want to be everywhere! If you have a history in the simulator game, you probably identify puke as being the second most important part of any good tycoon-style game. Build an atmospheric space adventure, set it to ambience of the Gravity soundtrack and remember George Clooney's chair-bound floating epic. Loops, chutes and log flumes are the tip of the iceberg. You can build a never-ended rollercoaster adventure that goes through valleys, caves and waterfalls. Players could don the new technology and be thrown around a track without feeling the wind in their hair or potentially succumbing to whiplash - but their fear of heights would still kick in with many videos of people sinking into their chairs making rounds on popular message boards.īut for Planet Coaster, the possibilities are endless. Since the early days of the VR movement back when the Oculus Rift was a Kickstarter campaign before becoming a multi-billion dollar Facebook-owned company, the idea of virtual reality was often demonstrated with rollercoasters. But should official support come our way further down the line, what would we like to see possible within a VR landscape? A lot, actually.